[2011-06-16] 1.6.0
* Made interface a little more mouse friendly (clicking a tile now brings
  up the building menu, wow!)
* Buttons should no longer retain focus, fixing the 'I hit space bar and it
  did something more than lock a tile' problem. 
* Added option to toggle on/off the gridlines
* Added carts and ships totals
* Made the tile popup images a bit bigger

[2011-06-04] 1.5.0
* Improved the optimizer, now generally performs ~97%-103% as well as Loofs'
  optimizer for stone/wood/iron cities, and usually outperforms Loofs for
  straight up food cities by about 10%
* Added heat map support for storage layouts and for military layouts
* Modified heat map high/low values for refineries, food, and gold producers
* Added farmland graphics 

[2011-05-27] 1.4.0
* Add button now does a lot of work to try and figure out the best placements
  given the number of buildings you want to add. (Works almost as good as Loofs
  alg..)
* Moved the contents of the 'Link' window to be in the Import/Export popup so
  everything is in one place
* Added more traditional horrible looking sharestrings for folks and programs
  that want them. Ascii art style sharestrings are still availble for everyone
  else.
* Misc bug fixes

[2011-05-25] 1.3.4
* Remove button now works all the time

[2011-05-24] 1.3.3
* Fixed grid cursor
* Fixed troop recruitment time totals to account for rounding
* Fixed food display in the troop summary

[2011-05-22] 1.3.2
* Fixed storage calculation bug
* Added number separators for various values
* Made unit production times 2 decimal places

[2011-05-21] 1.3.1
* Fixed some food calculation issues
* Modified food reporting to report surplus (after troops are accounted for)

[2011-05-20] 1.3
* Fixed remove button so it doesn't remove resources
* Fixed imports of land cities when a water city was last loaded
* "Fixed" some rounding issues
* Resources aren't colored red in the value map anymore
* Added unit production and capacity summary tab
* Added unit planner / calculator
* Added add/remove cottage
* Added clear resources/buildings
* Added option to not clear map when importing (allow for overlays)

[2011-05-19] 1.2
* Added 2x3, 3x2, 1x3, 3x1 cursor selections. Pressing enter with these selected will produce an optimal cluster for those tiles.
* Added resource overlay (hold down shift to see)
* Added some help
* Added reset map button

[2011-05-18] 1.1
* Added support for old buildings
* Fixed resource calculations [Thanks Awydd!]
* Can accept sharestrings without the closing ShareString tag now (like nova outputs)
* Added suggested building on the left
* Removed permanent keyboard shortcuts in favor of a popup box to quickly view

[2011-05-17] 1.0
* Initial release
